![]() ![]() CD-quality audio (typical for most standard music, games, movies) for example uses a sampling rate of 44,100 Hz, or 44,100 samples per second, whereas Hi-Res formats use 96,000 or higher, so more than double! Audio sampling rate (in Hertz - Hz) tells you how many samples per second are played, so the higher the number, the greater the resolution. Each one of these audio snapshots is called a sample. Just like digital video is made up of a series of still images played quickly enough that you see them as continuous, digital audio is comprised of many data points played back at an extremely fast rate. Instead we’re defining the audio by its sampling rate and bit depth. Here we’re not talking about bitrate because Hi-Res audio by its definition has to be lossless or uncompressed. But bitrate values only apply to formats with lossy compression. Those values tell you how much data compression was applied, with higher numbers meaning less compression and therefore better audio quality. In the age of digital music like mp3 and Spotify, most folks have seen audio quality defined in bitrate (128, 192, 320 kbps). Let’s start with some audio format basics. Grab the limited edition Call of Duty collection before they're gone forever.OptiPoint Switches, Explained Read Blog Post ![]()
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